[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Background(image="bg_ibchurch",screenadapt="coverall")] [playMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.4,fadetime=3)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [Character(name="npc_2001_Aya_1")] [name="Aya"]你等不及了? [Character(name="npc_2003_Frost_1")] [name="Frost"]...... [Character(name="npc_2004_Alty")] [name="Alty"]如果凯尔希说的那些是真的,那我们大概都等不及了。 [name="Alty"]就算我们行走在陆地上,我们还是存在于海里。那些腐败的后裔......它们在改变的是“环境”。 [name="Alty"]我们迟早无法幸免。现在是在坐以待毙。 [Character(name="npc_2001_Aya_1")] [name="Aya"]坐以待毙的不止我们,而且大家的原因还都不一样。 [name="Aya"]想开点,说不定只是这片大地不适合我们生存了。 [Character(name="npc_2003_Frost_1")] [name="Frost"](表示赞同的独奏) [name="Frost"]音乐......还不够。 [name="Frost"]我想做点什么。 [Character(name="npc_2002_Dan_1")] [name="Dan"]为了音乐,做点什么吧! [Character(name="npc_2003_Frost_1")] [name="Frost"](表示赞同的独奏) [Character(name="npc_2004_Alty")] [name="Alty"]怎么办? [Character(name="npc_2001_Aya_1")] [name="Aya"]唔......在这等着也是等着...... [name="Aya"]就当演唱会前的体能训练吧,别游太远,Frost。 [Character(name="npc_2003_Frost_1")] [name="Frost"]......体能训练,那你们? [Character(name="npc_2001_Aya_1")] [name="Aya"]我就算了。 [Character(name="npc_2004_Alty")] [name="Alty"]我懒。 [Character(name="npc_2002_Dan_1")] [name="Dan"]我感觉就快要把灵感完成了,就差一点,一丁点。 [Character(name="npc_2003_Frost_1")] [name="Frost"]......好吧。(激昂的独奏) [name="Frost"]我出发了。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character] [Background(image="27_g16_lighthouse_street",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [playsound(key="$rungeneral", loop=true, channel="bgs")] [Character(name="avg_npc_454_1#1$1",name2="char_empty",fadetime=1)] [characteraction(name="left", type="move", xpos=600, fadetime=0, block=false)] [characteraction(name="left", type="move", xpos=-600, fadetime=2, block=false)] [Delay(time=2)] [StopSound(channel="bgs", fadetime=1)] [name="喘息的教徒"]哈啊......哈啊...... [name="喘息的教徒"]不,那个审判官和那个女人做了什么,他们怎么能这么轻易地抹除海的恩赐! [name="喘息的教徒"]阿戈尔......一定是阿戈尔人,那些阿戈尔人留下的东西,那些古怪的机械!必须要毁掉那些机械! [Dialog] [Character(name="avg_npc_454_1#1$1",name2="avg_npc_457_1#3$1",fadetime=1)] [Character(name="avg_npc_454_1#1$1",name2="avg_npc_457_1#3$1")] [characteraction(name="right", type="move", ypos=-200,xpos=-50, fadetime=0, block=false)] [characteraction(name="right", type="move", ypos=100,xpos=-50, fadetime=0.8, block=false)] [Delay(time=1)] [PlaySound(key="$d_avg_fish_howl",volume=0.3)] [characteraction(name="right", type="move", ypos=100,xpos=100, fadetime=0.8, block=false)] [Delay(time=1)] [Character(name="avg_npc_454_1#1$1",name2="avg_npc_457_1#3$1",focus=2)] [name="恐鱼"](攀附上小腿的窸窣声) [Character(name="avg_npc_454_1#1$1",name2="avg_npc_457_1#3$1",focus=1)] [name="喘息的教徒"]是的......兄弟,惩戒军已经包围了这里,突围失败了......我们无路可退。 [name="喘息的教徒"]但是——我们尊敬的先知已经回到了海洋。 [name="喘息的教徒"]我们所要做的,只剩下,为她铺平道路。 [Dialog] [PlaySound(key="$d_avg_fish_howl",volume=0.5,delay=0.3)] [Character(name="avg_npc_454_1#1$1",name2="avg_npc_457_1#1$1",focus=2)] [Blocker(a=0,fadetime=0.2, block=true)] [Characteraction(name="right", type="jump", xpos=25,power=0,times=1, fadetime=0.2, block=true)] [Blocker(a=0,fadetime=0.05, block=true)] [Characteraction(name="right", type="jump", xpos=-25, power=0,times=1, fadetime=0.2, block=true)] [Blocker(a=0,fadetime=0.05, block=true)] [Characteraction(name="right", type="jump", xpos=25,power=0,times=1, fadetime=0.2, block=true)] [Blocker(a=0,fadetime=0.05, block=true)] [Characteraction(name="right", type="jump", xpos=-25, power=0,times=1, fadetime=0.2, block=true)] [Blocker(a=0,fadetime=0.05, block=true)] [Characteraction(name="right", type="jump", xpos=25, power=0,times=1, fadetime=0.2, block=true)] [Blocker(a=0,fadetime=0.05, block=true)] [Characteraction(name="right", type="jump", xpos=-30, power=0,times=1, fadetime=0.2, block=true)] [Blocker(a=0,fadetime=0.05, block=true)] [name="恐鱼"](急躁的窸窣声) [Character(name="avg_npc_454_1#1$1",name2="avg_npc_457_1#1$1",focus=1)] [name="喘息的教徒"]如果他们想要阻拦潮汐,就让我们去毁灭他们,我的生命也只是漫长道路的一小部分。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character] [Background(image="27_g17_lighthouse_alley",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="char_empty",name2="avg_npc_460_1#1$1")] [Characteraction(name="right", type="move", xpos=-200,fadetime=0,block=true)] [Delay(time=1)] [name="惊疑不定的镇民"]咿! [Dialog] [Characteraction(name="right", type="jump", xpos=200, power=20, times=1, fadetime=0.4,block=false)] [Delay(time=1)] [PlaySound(key="$d_gen_walk_n",volume=1)] [Character(name="avg_npc_451_1#1$1",name2="avg_npc_460_1#1$1",fadetime=1)] [Delay(time=2)] [Character(name="avg_npc_451_1#1$1",name2="avg_npc_460_1#1$1",focus=1)] [name="蒂亚戈"]别慌,是我。你怎么没去避难? [Character(name="avg_npc_451_1#1$1",name2="avg_npc_460_1#1$1",focus=2)] [name="惊疑不定的镇民"]蒂、蒂亚戈镇长......我喝醉了,睡得像头钳兽,啥也没听见...... [name="惊疑不定的镇民"]结果我醒过来的时候,外面乱糟糟的,地上全是这种恶心的东西...... [name="惊疑不定的镇民"]这里发生什么了?审判庭来人了吗?我们会怎么样? [Character(name="avg_npc_451_1#2$1",name2="avg_npc_460_1#1$1",focus=1)] [name="蒂亚戈"]......大海没有犯下任何罪过,但审判庭不同,他们捏着所谓的律法,他们判我们有罪。 [Character(name="avg_npc_451_1#1$1",name2="avg_npc_460_1#1$1",focus=1)] [name="蒂亚戈"]只要等一段时间,恐鱼会回到海里的......但是我不能让审判官就这么宣判格兰法洛死刑。 [Character(name="avg_npc_451_1#1$1",name2="avg_npc_460_1#1$1",focus=2)] [name="惊疑不定的镇民"]你在说什么——你疯了? [Character(name="avg_npc_451_1#7$1",name2="avg_npc_460_1#1$1",focus=1)] [name="蒂亚戈"]我没疯!我只是想知道!在审判庭摧毁这座小镇,然后把我们全部抓走审讯之前,我们还应该做什么! [name="蒂亚戈"]审判官早就在这里了,我躲在小巷子里看见过那个人。我从来没见过那么老的审判官,我有种不好的预感...... [Character(name="avg_npc_451_1#7$1",name2="avg_npc_460_1#1$1",focus=2)] [name="惊疑不定的镇民"]那你打算怎么办,蒂亚戈?难道你要冲到他面前讲道理? [Character(name="avg_npc_451_1#1$1",name2="avg_npc_460_1#1$1",focus=1)] [name="蒂亚戈"]又到了选边站的时候,对吧? [Character(name="avg_npc_451_1#2$1",name2="avg_npc_460_1#1$1",focus=1)] [name="蒂亚戈"]阿戈尔人被带走的时候,大部分人就那么看着,他们也有机会站在阿戈尔人那边,但是没人站出来。 [Character(name="avg_npc_451_1#2$1",name2="avg_npc_460_1#1$1",focus=2)] [name="惊疑不定的镇民"]蒂亚戈,你...... [Character(name="avg_npc_451_1#7$1",name2="avg_npc_460_1#1$1",focus=1)] [name="蒂亚戈"]现在,我们又有个机会。看着审判庭把格兰法洛的全部人带走审判,或者...... [Character(name="avg_npc_451_1#7$1",name2="avg_npc_460_1#1$1",focus=2)] [name="惊疑不定的镇民"]你疯了?!审判官,审判官哎!他解决我们都不需要动手! [Character(name="avg_npc_451_1#4$1",name2="avg_npc_460_1#1$1",focus=1)] [name="蒂亚戈"]带我去见他们。 [Character(name="avg_npc_451_1#4$1",name2="avg_npc_460_1#1$1",focus=2)] [name="惊疑不定的镇民"]......你在说什么? [Character(name="avg_npc_451_1#4$1",name2="avg_npc_460_1#1$1",focus=1)] [name="蒂亚戈"]别装了。你以为我在这座小镇生活了多久? [Character(name="avg_npc_451_1#4$1",name2="avg_npc_460_1#1$1",focus=2)] [name="惊疑不定的镇民"]...... [name="惊疑不定的镇民"]好吧,跟我来。如果你的目标真的是向审判官复仇的话...... [Character(name="avg_npc_451_1#1$1",name2="avg_npc_460_1#1$1",focus=1)] [name="蒂亚戈"]...... [Dialog] [PlaySound(key="$d_gen_walk_n", volume=0.7)] [Character(fadetime=0.5)] [Delay(time=2)] [Character(name="avg_npc_450_1#2$1",fadetime=1)] [Delay(time=1)] [name="极境"]蒂亚戈镇长,你到底...... [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character] [Background(image="27_g20_lighthouse_core",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$d_gen_explo_n",volume=0.4)] [CameraShake(duration=0.5,xstrength=30, ystrength=20, vibrato=10, randomness=90, fadeout=true, block=true)] [Delay(time=1.5)] [Character(name="avg_4042_lumen_1#13$1",name2="avg_4009_irene_1#7$1",focus=2)] [name="审判官艾丽妮"]...... [Character(name="avg_4042_lumen_1#13$1",name2="avg_4009_irene_1#7$1",focus=1)] [name="乔迪"]......就快了。 [Character(name="avg_4042_lumen_1#13$1",name2="avg_4009_irene_1#7$1",focus=2)] [name="审判官艾丽妮"]已经很慢了。 [Character(name="avg_4042_lumen_1#1$1",name2="avg_4009_irene_1#7$1",focus=1)] [name="乔迪"]抱、抱歉...... [Character(name="avg_4042_lumen_1#1$1",name2="avg_4009_irene_1#2$1",focus=2)] [name="审判官艾丽妮"]......不,是我太急躁了。 [Character(name="avg_4042_lumen_1#1$1",name2="avg_4009_irene_1#7$1",focus=2)] [name="审判官艾丽妮"]...... [Character(name="avg_4042_lumen_1#12$1",name2="avg_4009_irene_1#7$1",focus=1)] [name="乔迪"]那个......审判官阁下,如果您担心其他几位,可以去帮他们的。这里有我就够了。 [Character(name="avg_4042_lumen_1#12$1",name2="avg_4009_irene_1#7$1",focus=2)] [name="审判官艾丽妮"]长官给我的任务是保护你。那些怪物无孔不入,你也看见了,我不能轻易离开你的身边。 [Character(name="avg_4042_lumen_1#13$1",name2="avg_4009_irene_1#7$1",focus=1)] [name="乔迪"]可我不想变成您无法战斗的理由,我只是...... [Character(name="avg_4042_lumen_1#13$1",name2="avg_4009_irene_1#7$1",focus=2)] [name="审判官艾丽妮"]只要你能点亮这座塔,长官的判断就是正确的。我只是服从长官的判断。 [Character(name="avg_4042_lumen_1#1$1",name2="avg_4009_irene_1#7$1",focus=1)] [name="乔迪"]......我明白了。 [Character(name="avg_4042_lumen_1#1$1",name2="avg_4009_irene_1#1$1",focus=2)] [name="审判官艾丽妮"]你关于这座伊比利亚之眼的知识,是来自你的父母? [Character(name="avg_4042_lumen_1#1$1",name2="avg_4009_irene_1#1$1",focus=1)] [name="乔迪"]是,准确来说,是整座格兰法洛过往生活的结晶。他们都是伊比利亚最好的灯塔工程师,起码蒂亚戈叔叔是这么告诉我的。 [Character(name="avg_4042_lumen_1#1$1",name2="avg_4009_irene_1#7$1",focus=2)] [name="审判官艾丽妮"]那里曾是审判庭划定的阵地,直到连续发生了数起与阿戈尔人和深海教会有关的案件而遭到废弃。 [Character(name="avg_4042_lumen_1#10$1",name2="avg_4009_irene_1#7$1",focus=1)] [name="乔迪"]...... [Character(name="avg_4042_lumen_1#10$1",name2="avg_4009_irene_1#7$1",focus=2)] [name="审判官艾丽妮"]我不是想揭你的伤疤,我只是在想......出发前我阅览过当时的判决的卷宗......不,没什么。 [Character(name="avg_4042_lumen_1#10$1",name2="avg_4009_irene_1#2$1",focus=2)] [name="审判官艾丽妮"]你不讨厌审判庭吗? [Character(name="avg_4042_lumen_1#11$1",name2="avg_4009_irene_1#2$1",focus=1)] [name="乔迪"]呃......这个...... [name="乔迪"]如果那座小镇上真的有什么压得人喘不过气,除了天上散不开的乌云,就只有“审判庭”三个字了吧...... [name="乔迪"]那座小镇曾闪闪发亮,给了我们重建家园的信心。工人和工程师们一腔热忱,对抗灾难,但在灾难来临之前,审判庭就夺走了一切。 [Character(name="avg_4042_lumen_1#11$1",name2="avg_4009_irene_1#1$1",focus=2)] [name="审判官艾丽妮"]你今天仍旧这么认为? [Character(name="avg_4042_lumen_1#1$1",name2="avg_4009_irene_1#1$1",focus=1)] [name="乔迪"]我是在那里长大的。我能看到和听到的,都这么告诉我。 [Character(name="avg_4042_lumen_1#7$1",name2="avg_4009_irene_1#1$1",focus=1)] [name="乔迪"]还有,呃,抱歉。审判官阁下。 [Character(name="avg_4042_lumen_1#7$1",name2="avg_4009_irene_1#7$1",focus=2)] [name="审判官艾丽妮"]你只是如实陈述,市民。你的行为会证明你是个忠诚于伊比利亚的人。 [Character(name="avg_4042_lumen_1#7$1",name2="avg_4009_irene_1#2$1",focus=2)] [name="审判官艾丽妮"]......但我很意外,原来你敢当着审判官的面说这些话。 [Character(name="avg_4042_lumen_1#1$1",name2="avg_4009_irene_1#2$1",focus=1)] [name="乔迪"]来到这里之前,我当然不敢......但是......我见到了伊比利亚之眼。长久以来,它只在我的梦里出现,只是广场上的一座雕塑。 [name="乔迪"]每一个格兰法洛的长辈都在口口相传的,我们本该做到的事情...... [name="乔迪"]我现在其实非常感动—— [Dialog] [Blocker(a=0.05, r=0, g=0.58, b=1, fadetime=0.8, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.6, block=true)] [Character(name="avg_4042_lumen_1#8$1",name2="avg_4009_irene_1#2$1",focus=1)] [name="乔迪"]——呃,审判官阁下,塔的下面是不是有什么东西在发亮?蓝色的,星星点点...... [Character(name="avg_4042_lumen_1#8$1",name2="avg_4009_irene_1#2$1",focus=2)] [name="审判官艾丽妮"]那是—— [Character(name="avg_4009_irene_1#4$1")] [name="审判官艾丽妮"]——溟痕! [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character] [Background(image="27_g19_lighthouse_front",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="avg_1023_ghost2_1#2$1")] [name="幽灵鲨"]你真的在和我战斗吗?骑士先生? [Character(name="avg_npc_448_1#1$1")] [name="最后的骑士"]...... [Character(name="avg_1023_ghost2_1#2$1")] [name="幽灵鲨"]你的眼里只有这座灯塔,为什么?你为什么要执着于它? [Character(name="avg_npc_448_1#1$1")] [name="最后的骑士"]巨浪......滔天...... [name="最后的骑士"]......小麦都应闭口无言,硕物将倾。 [Dialog] [Character] [Blocker(a=0, fadetime=0.3, block=true)] [Character(name="avg_npc_457_1#1$1",name2="avg_npc_457_1#1$1")] [Delay(time=0.6)] [Dialog] [PlaySound(key="$d_avg_fish_howl",volume=0.6)] [Characteraction(name="left", type="jump", xpos=20, power=20, times=1, fadetime=0.3,block=true)] [Characteraction(name="right", type="jump", xpos=-20, power=20, times=1, fadetime=0.4,block=true)] [delay(time=1)] [Characteraction(name="right", type="jump", xpos=30, power=20, times=1, fadetime=0.3,block=true)] [Characteraction(name="left", type="jump", xpos=-30, power=20, times=1, fadetime=0.4,block=true)] [delay(time=1)] [name="恐鱼"](激动的窸窣声) [Character(name="avg_npc_183#1")] [name="大审判官达里奥"]他能言语,但却没有号令他的族群。恐鱼在混乱。 [name="大审判官达里奥"]我们当速战速决。 [dialog] [Character(name="avg_npc_183#2")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.3, block=true)] [PlaySound(key="$char_emp")] [CameraShake(duration=1, fadeout=true, xstrength=25, ystrength=25, vibrato=30, randomness=90, block=false)] [PlaySound(key="$d_gen_explo_n",delay=0.3)] [Character(fadetime=0.3)] [Delay(time=2)] [Character(name="avg_npc_448_1#1$1")] [name="最后的骑士"](沙哑的咆哮)——! [Dialog] [Character(fadetime=0.3)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [Blocker(a=0, fadetime=1.5, block=false)] [CameraShake(duration=0.5, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [Delay(time=1)] [Character(name="avg_1023_ghost2_1#4$1")] [Characteraction(name="middle", type="move", xpos=800, fadetime=0, block=true)] [Characteraction(name="middle", type="move", xpos=-800,ypos=-100, fadetime=0.5, block=true)] [Delay(time=1)] [Characteraction(name="middle", type="jump", xpos=-3, power=0,times=1, fadetime=0.05, block=true)] [Blocker(a=0,fadetime=0.05, block=true)] [Characteraction(name="middle", type="jump", xpos=3, power=0,times=1, fadetime=0.05, block=true)] [Blocker(a=0,fadetime=0.05, block=true)] [Characteraction(name="middle", type="jump", xpos=-2, power=0,times=1, fadetime=0.05, block=true)] [Blocker(a=0,fadetime=0.05, block=true)] [Characteraction(name="middle", type="jump", xpos=2, power=0,times=1, fadetime=0.05, block=true)] [Blocker(a=0,fadetime=0.05, block=true)] [Characteraction(name="middle", type="jump", ypos=100, power=5, times=2, fadetime=0.5, block=true)] [Delay(time=1)] [name="幽灵鲨"]——真让人惊讶,骑士先生,你的动作似乎和刚才不太一样。 [Character(name="avg_npc_448_1#1$1")] [name="最后的骑士"]...... [Character(name="avg_npc_183#1")] [name="大审判官达里奥"]人类的动作。库兰塔骑士独有的冲锋起步。你究竟是什么? [Character(name="avg_npc_448_1#1$1")] [name="最后的骑士"]...... 骑士仍旧没有理睬二人。他将目光投向了第三个方向。 [Character] 巨大的灯塔没有因为他的攻击撼动分毫。即使是大静谧都没能摧毁伊比利亚之眼,何况一个骑士? 这让他感到困惑。也让他更加跃跃欲试。 [Character(name="avg_npc_448_1#1$1")] [name="最后的骑士"](沙哑的低吟)云,群峦,灰烬......陈列在腐蚀的温床。 [name="最后的骑士"]浪花......不灭...... [Dialog] [Character] [Character(name="char_empty",name2="char_empty")] [Character(name="avg_npc_457_1#1$1",name2="char_empty",fadetime=1)] [Delay(time=1)] [Character(name="avg_npc_457_1#1$1",name2="avg_npc_457_1#1$1",fadetime=1)] [Delay(time=1)] [Character(name="char_empty",name2="char_empty",fadetime=0.2)] [Character(name="avg_npc_457_1#1$1",name2="char_empty",fadetime=1)] [Delay(time=1)] [Character(name="avg_npc_457_1#1$1",name2="avg_npc_457_1#1$1",fadetime=1)] [Delay(time=1)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=false)] [name="恐鱼"](激烈地蠕动) [Character(name="avg_1023_ghost2_1#4$1",name2="avg_npc_183#1",focus=2)] [name="大审判官达里奥"]恐鱼被你吸引,你负伤了。 [Character(name="avg_1023_ghost2_1#4$1",name2="avg_npc_183#1",focus=1)] [name="幽灵鲨"]似乎是这样。只是不小心擦伤—— [name="幽灵鲨"]呃...... [Characteraction(name="left", type="jump", xpos=-3, power=0,times=1, fadetime=0.05, block=true)] [Blocker(a=0,fadetime=0.05, block=true)] [Characteraction(name="left", type="jump", xpos=3, power=0,times=1, fadetime=0.05, block=true)] [Blocker(a=0,fadetime=0.05, block=true)] [Characteraction(name="left", type="jump", xpos=-2, power=0,times=1, fadetime=0.05, block=true)] [Blocker(a=0,fadetime=0.05, block=true)] [Characteraction(name="left", type="jump", xpos=2, power=0,times=1, fadetime=0.05, block=true)] [Blocker(a=0,fadetime=0.05, block=true)] [Characteraction(name="left", type="jump", ypos=-30, power=5, times=2, fadetime=0.5, block=true)] [Delay(time=1)] [Character(name="avg_1023_ghost2_1#4$1",name2="avg_npc_183#1",focus=2)] [name="大审判官达里奥"]......让开。你不适合继续战斗。 [Character(name="avg_1023_ghost2_1#4$1",name2="avg_npc_183#1",focus=2)] 达里奥迅速扫视了一眼面前的深海猎人。她明显在刚才的缠斗中表露出了数次不自然的停顿。 达里奥听过关于她的一些报告。她与盐风城的实验有关,与那场激战之后,达里奥亲眼所见的那个女人大不相同。 她是谁?她现在是谁? [Character(name="avg_1023_ghost2_1#4$1",name2="avg_npc_183#1",focus=2)] [name="大审判官达里奥"]你应该没有大碍,可你连站都站不稳了。 [name="大审判官达里奥"]是盐风城时落下的病根? [Dialog] [Character(name="avg_1023_ghost2_1#2$1",name2="avg_npc_183#1",focus=1)] [Characteraction(name="left", type="move", ypos=-30, fadetime=0, block=true)] [Characteraction(name="left", type="move", ypos=30, fadetime=0.8, block=true)] [Delay(time=1)] [name="幽灵鲨"]......海风让人有些沉醉。 [Character(name="avg_npc_448_1#1$1")] [name="最后的骑士"]......骑士......同胞。为什么,你要咀嚼空气,你要感受温度,你从不享用,文明的果实。 [name="最后的骑士"]唔......! [Dialog] [Character] [CameraShake(duration=3, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=false, block=false)] [playsound(key="$d_gen_surfacefrozen")] [playsound(key="$d_avg_rockfall",delay=0.5)] [Delay(time=2)] 地面在震动。 久违的能量正顺着管线充盈着伊比利亚之眼残破的躯体,以支撑它睁开眼眸。 [Character(name="avg_1023_ghost2_1#2$1")] [name="幽灵鲨"]......它醒了。整座小岛低吟着初醒的呓语,就像睡了几个世纪一样漫长,它将把冬天从身上撤去。 [Character(name="avg_npc_448_1#1$1")] [name="最后的骑士"]......万物之轮...... [name="最后的骑士"]它不属于海...... 骑士在巨大的灯塔阴影中仰头观望。 他在迷茫。 [name="最后的骑士"]......这不是巨浪。 [name="最后的骑士"]巨浪,何在? [Dialog] [Character(name="avg_1023_ghost2_1#4$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.3, block=true)] [Character(fadetime=0.3)] [Blocker(a=0, fadetime=0.3, block=false)] [PlaySound(key="$e_skill_skulsrsword", volume=0.7)] [CameraShake(duration=0.3, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [Blocker(a=0, fadetime=0.06, block=false)] [Delay(time=1)] [Character(name="avg_npc_448_1#1$1",fadetime=0.5)] [PlaySound(key="$gunlance")] [Characteraction(name="middle", type="move", xpos=-200, fadetime=0, block=true)] [Characteraction(name="middle", type="move", xpos=300, fadetime=0.3, block=true)] [Delay(time=1)] [StopMusic(fadetime=3)] 并没有任何气息,仿佛阴影顺着光芒的方向倾斜那般自然,幽灵鲨挥舞着武器。 却被眼前这只人形的海嗣以不可思议的爆发力避开。 [Dialog] [PlaySound(key="$d_avg_sea")] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character(fadetime=0)] 半空中的骑士凝望着远方。 他在听,新的海浪将至。他要去击碎海浪。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [playMusic(intro="$church_intro", key="$church_loop", volume=0.4,fadetime=3)] [Character(name="avg_npc_448_1#1$1")] [name="最后的骑士"]......Ishar......mla...... [Dialog] [PlaySound(key="$d_gen_thunders_amb")] [CameraShake(duration=-1, xstrength=10, ystrength=0, vibrato=15, randomness=20,fadeout=true)] [Blocker(a=0.6, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.2, block=true)] [name="最后的骑士"](沙哑的咆哮)——罗辛——南特——! [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character(fadetime=0)] [Background(image="27_g24_cloudy_sea",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="avg_npc_463_1#1$1",name2="char_empty",fadetime=3)] [Characteraction(name="left", type="move", ypos=-500, fadetime=0, block=true)] [Characteraction(name="left", type="move", ypos=500, fadetime=3, block=true)] [Background(image="27_g24_cloudy_sea",x=0, y=0, xScale=1.1, yScale=1.1, fadetime=1,screenadapt="coverall")] [CameraShake(duration=3, xstrength=10, ystrength=0, vibrato=15, randomness=20,fadeout=true)] [BackgroundTween(xFrom=0, yFrom=0, xTo=0, yTo=0, xScaleFrom=1.1, yScaleFrom=1.1, xScaleTo=1, yScaleTo=1, duration=4, block=true)] [CameraShake(duration=1.5, xstrength=30, ystrength=30, vibrato=25, randomness=50,fadeout=true)] [PlaySound(key="$d_avg_horse")] [PlaySound(key="$d_gen_thunders_amb")] [name="罗辛南特"](嘶鸣)——!! [Dialog] [Character] [Character(name="avg_npc_463_1#1$1",name2="avg_npc_448_1#1$1",focus=2)] [Characteraction(name="right", type="move", xpos=400, fadetime=0, block=true)] [Characteraction(name="right", type="jump", xpos=-400,times=1, power=15, fadetime=0.5, block=true)] [Delay(time=1)] [Character(name="avg_npc_463_1#1$1",name2="avg_npc_448_1#1$1",focus=2)] [name="最后的骑士"](不清晰的发音)追! [Dialog] [Character(fadetime=0.5)] [Delay(time=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Background(image="27_g19_lighthouse_front",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Character(name="avg_1023_ghost2_1#4$1")] [name="幽灵鲨"]原来骑士先生会害怕光芒。 [Character(name="avg_1023_ghost2_1#4$1",name2="avg_npc_183#1",focus=2)] [name="大审判官达里奥"]别追,这样的海嗣不止一只,护卫灯塔,才是任务。 [Character(name="avg_1023_ghost2_1#4$1",name2="avg_npc_183#1",focus=1)] [name="幽灵鲨"]骑士先生只是对灯塔失去了兴趣。 [Character(name="avg_1023_ghost2_1#4$1",name2="avg_npc_183#1",focus=2)] [name="大审判官达里奥"]我对怪物的动机也没有兴趣。 [Character(name="avg_1023_ghost2_1#4$1",name2="avg_npc_183#1",focus=1)] [name="幽灵鲨"]你是在说,我也是怪物? [Character(name="avg_1023_ghost2_1#4$1",name2="avg_npc_183#1",focus=2)] [name="大审判官达里奥"]你? [name="大审判官达里奥"]你正在发生变化。我并不清楚这种变化是否会发生在每一个深海猎人身上。 [name="大审判官达里奥"]但如果有必要,这片礁石将是你们最后踏足的陆地。 [Character(name="avg_1023_ghost2_1#4$1",name2="avg_npc_183#1",focus=1)] [name="幽灵鲨"]我们明明被海洋环绕,你还称这里作陆地? [Character(name="avg_1023_ghost2_1#4$1",name2="avg_npc_183#1",focus=2)] [name="大审判官达里奥"]因灾难而改变的是海岸线,不是国境线。 [name="大审判官达里奥"]被大静谧吞噬的每一寸土地仍然服从于伊比利亚的律法。 [Character(name="avg_1023_ghost2_1#4$1",name2="avg_npc_183#1",focus=1)] [name="幽灵鲨"]律法,高尚的词语。但并非所有生灵都认可这种高尚。 [Dialog] [Character] [Character(name="char_empty",name2="char_empty")] [Character(name="avg_npc_457_1#1$1",name2="char_empty",fadetime=1)] [Delay(time=1)] [Character(name="avg_npc_457_1#1$1",name2="avg_npc_457_1#1$1",fadetime=1)] [Delay(time=1.5)] [Character(name="avg_npc_183#2")] [name="大审判官达里奥"]......准备迎战。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [Delay(time=1)] [Background(image="27_g20_lighthouse_core",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="avg_4042_lumen_1#13$1")] [name="乔迪"]还、还差最后一点! [Dialog] [character] [Character(name="avg_npc_457_1#1$1",fadetime=1)] [Delay(time=1)] [name="恐鱼"](蠕动的窸窣声) [Dialog] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [CameraShake(duration=0.3, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [Delay(time=1)] [playsound(key="$bodyfalldown1",volume=0.5)] [Character(fadetime=0.5)] [delay(time=1)] [Character(name="avg_4009_irene_1#7$1")] [name="审判官艾丽妮"]还差一点就快点!再这样拖下去,这座塔会被溟痕吞噬的! [Character(name="avg_4042_lumen_1#13$1",name2="avg_4009_irene_1#7$1",focus=1)] [name="乔迪"]......遇到了一点麻烦! [Character(name="avg_4042_lumen_1#1$1",name2="avg_4009_irene_1#7$1",focus=1)] [name="乔迪"]也许是哪个附属建筑遭到了损伤,可、可就算排查,也太花时间了! [Dialog] [Character] [Character(name="avg_npc_457_1#1$1",fadetime=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [CameraShake(duration=0.3, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [playsound(key="$bodyfalldown1",volume=0.5)] [Character(fadetime=0.5)] [delay(time=1)] [Character(name="avg_4042_lumen_1#1$1",name2="avg_4009_irene_1#1$1",focus=2)] [name="审判官艾丽妮"]只要打开核心设施就行,我们需要调取大船的位置信息,最好能重建与海岸线的联络—— [Character(name="avg_4042_lumen_1#13$1",name2="avg_4009_irene_1#1$1",focus=1)] [name="乔迪"]我、我明白了,但是——恐怕那些东西在更上面的地方! [Character(name="avg_4042_lumen_1#13$1",name2="avg_4009_irene_1#7$1",focus=2)] [name="审判官艾丽妮"]那就走!快! [Character(name="avg_4042_lumen_1#11$1",name2="avg_4009_irene_1#7$1",focus=1)] [name="乔迪"]......不。 [name="乔迪"]我必须留在这里......开启大灯塔只需要拉下最显眼的那个开关,但我得在这里盯着电力系统重启完毕...... [Character(name="avg_4042_lumen_1#13$1",name2="avg_4009_irene_1#7$1",focus=1)] [name="乔迪"]审判官阁下,您上去吧。 [Character(name="avg_4042_lumen_1#13$1",name2="avg_4009_irene_1#2$1",focus=2)] [name="审判官艾丽妮"]什么——可如果你被漏网的恐鱼袭击了,我们就—— [Character(name="avg_4042_lumen_1#13$1",name2="avg_4009_irene_1#2$1",focus=1)] [name="乔迪"]我知道——但是,我、我也不想功亏一篑! [Character(name="avg_4042_lumen_1#11$1",name2="avg_4009_irene_1#2$1",focus=1)] [name="乔迪"]那些怪物——它们就算主动袭击人类,也只是因为我们入侵了它们的巢穴,对吧? [name="乔迪"]如果真是这样,它们是不会继续破坏这些设备的,发生战斗反而比较危险,您上去吧! [Character(name="avg_4042_lumen_1#11$1",name2="avg_4009_irene_1#7$1",focus=2)] [name="审判官艾丽妮"]......主开关是吧。 [Character(name="avg_4042_lumen_1#13$1",name2="avg_4009_irene_1#7$1",focus=1)] [name="乔迪"]对,最显眼的拉杆,至少能保证灯光设备在内的主要设备都恢复运作......那个,只要笔记上没写错的话。 [Character(name="avg_4042_lumen_1#13$1",name2="avg_4009_irene_1#7$1",focus=2)] [name="审判官艾丽妮"]好。 [Character(name="avg_4009_irene_1#4$1")] [name="审判官艾丽妮"]我很快就回来,乔迪。 [Dialog] [playsound(key="$rungeneral",volume=0.5)] [Character(fadetime=0.5)] [delay(time=1)] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="avg_4009_irene_1#2$1")] [name="审判官艾丽妮"]控制台......唔,是这个。 [Character(name="avg_4009_irene_1#7$1")] [name="审判官艾丽妮"]...... [dialog] [Character] 从塔里看不见外面的情况。 那艘斯图提斐拉真的还没有沉没?他们要如何找到那艘大船? 惩戒军来不来得及援助长官与猎人们?格兰法洛的深海教徒是不是还藏着更多秘密? [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] 只要拉下手里的拉杆,这一切就会得到解答。 艾丽妮本该困惑。她接受了太多。她知晓了海洋的种种,她也亲眼目睹。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [Character(name="avg_4009_irene_1#1$1")] [name="审判官艾丽妮"]——时候到了。 [Character(name="avg_4009_irene_1#7$1")] [name="审判官艾丽妮"]希望你准备好了,艾丽妮。 [StopMusic(fadetime=3)] [Dialog] [PlaySound(key="$radar",volume=1)] [delay(time=2)] [Character(name="avg_4009_irene_1#2$1")] [Blocker(a=0.4, r=1, g=1, b=1, fadetime=1, block=true)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.8, block=true)] [PlaySound(key="$d_avg_tinnitus",volume=1)] 刺眼的光穿透了海洋,穿透了一切。 光会引领方向,光能驱散阴影。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [name="审判官艾丽妮"]......成功了......! [Character(name="avg_4009_irene_1#5$1")] [name="审判官艾丽妮"]喂!乔迪!你看得见吗!我们成功—— [dialog] [character] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=20, randomness=90, fadeout=true, block=true)] [Character(name="avg_npc_457_1#1$1",name2="avg_npc_457_1#1$1",fadetime=1)] [PlaySound(key="$d_avg_fish_howl",volume=0.3)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Characteraction(name="left", type="jump", power=10, times=1, xpos=150, fadetime=0.5, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Characteraction(name="right", type="jump", power=10, times=1, xpos=150, fadetime=0.5, block=true)] [delay(time=1)] [name="恐鱼"](摩擦墙面的窸窣声) [Character(name="avg_4009_irene_1#4$1")] [name="审判官艾丽妮"]糟糕—— [Character(fadetime=0.3)] [Dialog] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [Blocker(a=0, fadetime=0.1, block=false)] [CameraShake(duration=0.3, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=false)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [Blocker(a=0, fadetime=0.1, block=false)] [CameraShake(duration=0.2, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character] [Character(name="char_003_kalts_1#1",name2="avg_npc_447_1#1$1")] [Background(image="27_g18_lighthouse_square",screenadapt="coverall")] [playMusic(intro="$mist_intro", key="$mist_loop", volume=0.4,fadetime=3)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="char_003_kalts_1#1",name2="avg_npc_447_1#8$1",focus=2)] [name="圣徒卡门"]原来你还有心思欣赏这座雕塑。 [Character(name="char_003_kalts_1#1",name2="avg_npc_447_1#8$1",focus=1)] [name="凯尔希"]伊比利亚之眼......阿戈尔与伊比利亚技术结合的结晶。陆地上,只有移动城市一城之内可以无障碍通讯,跨城,则如隔天堑。 [Character(name="char_003_kalts_1#1",name2="avg_npc_447_1#1$1",focus=2)] [name="圣徒卡门"]没有通讯手段能解决富源石环境带来的干扰。唯一的办法,是冒着随时因天灾毁弃的风险架设基站。 [name="圣徒卡门"]我听说有的国家已经拥有了移动基站的技术,在各个城市间以固定轨道航行,那些工程师,与守卫灯塔之人,其实并无差别。 [name="圣徒卡门"]即使到了今天,人类在这片大地上,仍在冥行盲索,不得其道。大家都在用同样的方式摸索着泰拉大地。 [Character(name="char_003_kalts_1#1",name2="avg_npc_447_1#10$1",focus=2)] [name="圣徒卡门"]但是,海洋呢? [Character(name="char_003_kalts_1#1",name2="avg_npc_447_1#10$1",focus=1)] [name="凯尔希"]海洋中没有源石。阿戈尔的通讯技术远领先于陆地各国,伊比利亚之眼不只是一座灯塔。 [Character(name="char_003_kalts_1#1",name2="avg_npc_447_1#1$1",focus=2)] [name="圣徒卡门"]当然,它是伊比利亚的眼。而且极少有人知道,它是布雷奥甘留给我们的,连通伊比利亚的话筒。 [dialog] [character] [PlaySound(key="$d_gen_walk_n",volume=1)] [Character(name="avg_npc_461_1#1$1",fadetime=1)] [Delay(time=2)] [Character(name="avg_npc_447_1#1$1",name2="avg_npc_461_1#1$1",focus=2)] [name="冷静的镇民"]长官,久疏问候。 [Character(name="avg_npc_447_1#8$1",name2="avg_npc_461_1#1$1",focus=1)] [name="圣徒卡门"]审判庭能如此迅速地对凯尔希女士的提议做出反应,你们功不可没。 [name="圣徒卡门"]如何,在格兰法洛的日子还好吗? [Character(name="avg_npc_447_1#8$1",name2="avg_npc_461_1#1$1",focus=2)] [name="冷静的镇民"]比起其他同僚蛰伏的城市,这里谈不上危险。 [Character(name="char_003_kalts_1#1")] [name="凯尔希"]...... [Character(name="avg_npc_447_1#1$1",name2="avg_npc_461_1#1$1",focus=1)] [name="圣徒卡门"]那么,你在这里有什么发现? [Character(name="avg_npc_447_1#1$1",name2="avg_npc_461_1#1$1",focus=2)] [name="冷静的镇民"]很抱歉,长官。我所知的,恐怕不比您和这位女士多出多少。 [name="冷静的镇民"]大审判官阁下给我的命令是监视格兰法洛是否存在更多潜在的敌人,违背我们的律法,亵渎我们的国家。 [name="冷静的镇民"]我的结论是没有。只是暂时没有。 [Character(name="avg_npc_447_1#7$1",name2="avg_npc_461_1#1$1",focus=1)] [name="圣徒卡门"]在深海教徒出现的时候,你并没有及时通知你所属的队伍。 [Character(name="avg_npc_447_1#7$1",name2="avg_npc_461_1#1$1",focus=2)] [name="冷静的镇民"]是,我判断那些邪教徒不成气候,惩戒军撤离,正是钓出这些幕后黑手的好时机。 [Character(name="avg_npc_447_1#10$1",name2="avg_npc_461_1#1$1",focus=1)] [name="圣徒卡门"]他们的领袖是谁?是否有更多的......虚假的主教,主持着海洋对陆地的侵袭? [Character(name="avg_npc_447_1#10$1",name2="avg_npc_461_1#1$1",focus=2)] [name="冷静的镇民"]他们的领袖......我只有猜测,没有证据。 [name="冷静的镇民"]镇长蒂亚戈,来自伊比利亚腹地的工人,现在是这座小镇名义上的镇长。 [name="冷静的镇民"]自伊比利亚之眼计划废止,审判庭迅速清理了格兰法洛中的叛徒后,他就对审判庭颇有微词,且毫不掩饰。 [Character(name="avg_npc_447_1#7$1",name2="avg_npc_461_1#1$1",focus=1)] [name="圣徒卡门"]蒂亚戈......格兰法洛的工人,他窝藏着邪教徒,看来,他就是我们的目标了,凯尔希女士。 [Character(name="char_003_kalts_1#1")] [name="凯尔希"]...... [Character(name="avg_npc_461_1#1$1")] [name="冷静的镇民"]......还有一件事,那个,卡门长官。惩戒军似乎遭遇了袭击。 [Character(name="avg_npc_447_1#4$1")] [name="圣徒卡门"]什么......? [Character(name="avg_npc_447_1#3$1")] [name="圣徒卡门"]惩戒军投入了一个大阵的兵力,仅凭盘踞在格兰法洛的这点邪恶,连看清他们的徽记都是奢求。他们遇到了什么? [Character(name="avg_npc_461_1#1$1")] [name="冷静的镇民"]溟痕从地下渗至地表,在格兰法洛周围五十公里左右......划了一个圆。 [name="冷静的镇民"]而且,是一个完美的圆。就像用圆规画出的那样...... [name="冷静的镇民"]被包围的不是这座小镇,而是我们。 [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=3, block=true)] [stopmusic(fadetime=3)] [Character] [Image(fadetime=2)]